Create VTuber Character Reference Sheets
VTuber character reference sheets serve dual duty: they are both artistic reference and technical rigging specification. The sheet must communicate visual design to an illustrator AND layer structure, toggle states, and physics parameters to a Live2D or 3D rigger. Getting this right saves weeks of back-and-forth revision.
- 01
Create the layer decomposition guide
Generate a diagram showing every separate layer: face skin, left eye (iris, pupil, highlight, lower lash, upper lash), right eye, eyebrows, mouth, front hair, side hair, back hair, each accessory. This is the most important page of a VTuber ref.
- 02
Generate toggle state matrix
VTuber models have toggleable elements: glasses on/off, hat on/off, jacket open/closed, blush on/off. Generate every combination that will exist in the final model.
- 03
Build the expression and mouth chart
Generate 10+ expressions and all vowel mouth shapes (A, I, U, E, O) plus closed mouth. Each must be perfectly aligned to the base face for blend shape compatibility.
- 04
Design the alternate outfit set
Generate 2-3 full alternate outfits with the same layer decomposition approach. Each outfit needs its own toggle state documentation.
- 05
Create the physics parameter visual
Annotate which elements bounce, swing, and jiggle with arrows showing direction, range, and speed expectations: "hair bounces with 0.5s period, 15-degree range."
- Every overlapping element needs a "behind" extension painted — when hair moves, the scalp underneath must be drawn
- Document Z-order explicitly: which elements are in front of which. Ambiguity here causes rigging rework.
- Include stream overlay compatibility: show how the character looks cropped at bust-up framing for typical stream layouts
- Provide both day and night color variants if the VTuber streams in different themed overlays
Ready to create consistent character views?
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